Large Town: Qæmlo Kæzko Birěkhka

Qæmlo Kæzko Birěkhka

Qæmlo Kæzko Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceKhǐnèzhog District
Sub ProvenceQesu Depisichyaza Parish
RegionQahî Vabi Forest
Founded833
Community LeaderAdministrator Vrikni Shêm
Area6 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1856 m (6089 ft)
Average Yearly Precipitation224 cm/y (88 in/y)
Population1614
Population Density269 people per km2 (807 people per mi2)
Town AuraElven High Magic
Naming
Native nameQæmlo Kæzko Birěkhka
Pronunciation/ˈqæmlo/ /ˈkæzko/
Direct Translation[sore] [snow]
Translation[Not Yet Translated]

Qæmlo Kæzko Birěkhka (/ˈqæmlo/ /ˈkæzko/ [sore] [snow]) is a subtropical Large Town located in Qesu Depisichyaza Parish, Khǐnèzhog District, within the Federation of Alveria.

The name Qæmlo Kæzko Birěkhka is derived from the Constructi language, as Qæmlo Kæzko Birěkhka was founded by Xisz Trëgarî, who was culturaly Constructi.

Climate

Qæmlo Kæzko Birěkhka has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 14°C (57°F). Qæmlo Kæzko Birěkhka receives an average of 224 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Qæmlo Kæzko Birěkhka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1856 m (6089 ft) above sea level.

Overview

Qæmlo Kæzko Birěkhka was founded durring the early 9th century, by Xisz Trëgarî. The establishment of Qæmlo Kæzko Birěkhka was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qæmlo Kæzko Birěkhka's construction back out of the project. Xisz Trëgarî pushed on reguardles, and Qæmlo Kæzko Birěkhka was finished, but starts off as a terible place to live.

Qæmlo Kæzko Birěkhka was built using the conventions of Constructi durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Qæmlo Kæzko Birěkhka is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qæmlo Kæzko Birěkhka is buildings have been located at convienant points along the rivers Qæmlo Kæzko Birěkhka was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Qæmlo Kæzko Birěkhka's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Something in your gut tells you that you may be unwelcome in Qæmlo Kæzko Birěkhka. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Qæmlo Kæzko Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qæmlo Kæzko Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qæmlo Kæzko Birěkhka's parks.

Qæmlo Kæzko Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qæmlo Kæzko Birěkhka.

Qæmlo Kæzko Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qæmlo Kæzko Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qæmlo Kæzko Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qæmlo Kæzko Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qæmlo Kæzko Birěkhka's public wards, blessings, and other arcane systems.

Qæmlo Kæzko Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Qæmlo Kæzko Birěkhka's grid is powered by a god's will and kindness.

Qæmlo Kæzko Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qæmlo Kæzko Birěkhka's natural decorations nor waterways.

Qæmlo Kæzko Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qæmlo Kæzko Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qæmlo Kæzko Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, autumn is skipped in Qæmlo Kæzko Birěkhka.

The Bat, Mobat near Qæmlo Kæzko Birěkhka are known to be almost tame, such that they can be put to domestic use.

Qæmlo Kæzko Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Charm energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6552 m2
    • Cattle and Similar Creatures: 403
    • Poultry: 4842
    • Swine: 322
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 161

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

519 of Qæmlo Kæzko Birěkhka's population work within a Foundational Occupation.

1047 of Qæmlo Kæzko Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 48 (3%) are noncontributers.

Points of Interest

Qæmlo Kæzko Birěkhka has a substantial mill pond located a short distance from town.

POI

History

A local has came up with a wonderful new idea (19218 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a mantle of Illusion, an a mantle imbued with great amounts of Illusion energies was created near Qadê-ibo Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History